Make your own PC game with RPG Maker. Our easy to use tools are simple enough for a child, and powerful enough for a developer. Try it free today! Critical Hit Effects - This plugin allows you to play an extra sound effect and flashing effect to tell the player that it is a critical hit. Battle Utility; Critical Damage Multiplier - This plugin changes how default critical damage calculation works in RPG Maker MV. No more every critical hit deals 300% of it’s damage.
Yanfly Engine Plugins is a plugin library made for RPG Maker MV, a wonderful piece of software to help you make that role playing game of your dreams. You can find out more about RPG Maker MV here.
You can grab the plugin here:
English Mirror
This plugin extends the amount of things the Message system can do in RPG Maker MV. These features range from text sounds, more name window options, face index control, hex colors, extended choice controls, and more precise window positioning control. New text codes are also added to further ease the usage of the message window.
Introduction
This plugin requires YEP_MessageCore.js to run. Place this plugin under YEP_MessageCore.js in the plugin list.
This plugin extends the amount of things the Message system can do in RPG Maker MV. These features range from text sounds, more name window options, face index control, hex colors, extended choice controls, and more precise window positioning control. New text codes are also added to further ease the usage of the message window.
Text Codes
By using certain text codes in your messages, you can have the game replace them with the following:
Plugin Commands
You can use the following plugin commands to adjust a few of the settings regarding the Message Window.
Plugin Commands
— Letter Sounds --
EnableLetterSound
DisableLetterSound
– These commands will enable or disable the letter sounds respectively.
DisableLetterSound
– These commands will enable or disable the letter sounds respectively.
LetterSoundName Cursor2
– This will replace the current letter sound with the written filename. The filename is case sensitive. Do not use the file extension.
– This will replace the current letter sound with the written filename. The filename is case sensitive. Do not use the file extension.
LetterSoundVolume 100
– This will change the letter sound volume to 100.
– This will change the letter sound volume to 100.
![Random text rpg maker mv Random text rpg maker mv](/uploads/1/2/4/9/124929238/425877823.jpg)
LetterSoundPitch 125
– This will change the letter sound pitch to 125.
– This will change the letter sound pitch to 125.
LetterSoundPitchVariance 10
– This will cause the letter sound’s pitch to fluctuate between -10 & 10.
– This will cause the letter sound’s pitch to fluctuate between -10 & 10.
LetterSoundPan 0
– This will change the letter sound’s pan to 0.
– This will change the letter sound’s pan to 0.
LetterSoundPanVariance 10
– This will cause the letter sound’s pan to fluctuate between -10 and 10.
– This will cause the letter sound’s pan to fluctuate between -10 and 10.
LetterSoundInterval 2
– This will change the interval at which the letter sounds are played to 2 letters. Change it to 0 to play on every letter written out.
– This will change the interval at which the letter sounds are played to 2 letters. Change it to 0 to play on every letter written out.
LetterSoundReset
– This will reset the letter sounds to their default settings.
– This will reset the letter sounds to their default settings.
— Choice Settings --
ChoiceRowMax 4
– This will set the maximum amount of visible choices to 4.
– This will set the maximum amount of visible choices to 4.
— Message Window Positions --
MessageRows 6
– Changes the Message Rows displayed to 6. If you are using continuous Show Text events, this will continue displaying the following lines’s texts until it hits the row limit. Anything after that is cut off until the next message starts to avoid accidental overlap.
– Changes the Message Rows displayed to 6. If you are using continuous Show Text events, this will continue displaying the following lines’s texts until it hits the row limit. Anything after that is cut off until the next message starts to avoid accidental overlap.
MessageWidth 400
– Changes the Message Window Width to 400 pixels. This will cut off any words that are shown too far to the right so adjust accordingly!
– Changes the Message Window Width to 400 pixels. This will cut off any words that are shown too far to the right so adjust accordingly!
MessagePositionX 300
– Sets the Message Window’s X Position to 300. This position will be* relative to its horizontal anchor point.
– Sets the Message Window’s X Position to 300. This position will be* relative to its horizontal anchor point.
MessagePositionY 400
– Sets the Message Window’s Y Position to 400. This position will be relative to its vertical anchor point.
– Sets the Message Window’s Y Position to 400. This position will be relative to its vertical anchor point.
MessagePositionXAuto
– Sets the Message Window’s X Position to be automatically fitted and not set relative to its vertical anchor point.
– Sets the Message Window’s X Position to be automatically fitted and not set relative to its vertical anchor point.
MessagePositionYAuto
– Sets the Message Window’s Y Position to be automatically fitted and not set relative to its vertical anchor point.
– Sets the Message Window’s Y Position to be automatically fitted and not set relative to its vertical anchor point.
MessageAnchorX left
– Sets the Message Window’s x anchor to ‘left’, ‘center’, or ‘right’ if you are using specified coordinates.
– Sets the Message Window’s x anchor to ‘left’, ‘center’, or ‘right’ if you are using specified coordinates.
MessageAnchorY bottom
– Sets the Message Window’s y anchor to ‘left’, ‘center’, or ‘right’ if you are using specified coordinates.
– Sets the Message Window’s y anchor to ‘left’, ‘center’, or ‘right’ if you are using specified coordinates.
MessagePositionReset
– Resets both the Message Window’s X and Y Positions to its automatic positions and not adjusted to its anchor points. The Message Width and the Message Rows.
– Resets both the Message Window’s X and Y Positions to its automatic positions and not adjusted to its anchor points. The Message Width and the Message Rows.
Happy RPG Making!